![]() They're AI players masquerading as humans. Those 99 other competitors? Chances are, they're not actually players. How to level up heroes? Spend months playing or break out the credit card. ![]() A player with a Level 1 hero is no match for a player with a Level 9 hero, all other things being equal. Heroes can also gain experience and level up, getting stronger and unlocking new abilities. When a player loses a match, the current hero unit falls and is replaced by the next hero unit. Hero units have their own attack and defense values that are added to those of the battle units, as well as special abilities. ![]() In addition to choosing units for the battlefield, players unlock and choose three "Hero" units to lead those troops into battle. They do not confer any benefits on the chances of winning. With most of the auto-battler competitors, while microtransactions might be available, they are cosmetic in nature only. But it doesn't take too long to start noticing some serious flaws. (Druids have magic Treants are anthropomorphic organisms that resemble trees Lichs are undead creatures that are almost skeletons Gnolls are hyena-like humanoids.)Īt first, I really quite enjoyed playing this game. Units are mostly the standard mythical fantasy fare: Druid, Treant, Green Dragon, Lich, Gnoll, Orc, Harpy, Vampire and so on. When playing games such as "Team Fight Tactics," for example, I always had to keep a browser window open to remind myself how to evolve weapons and which units to equip with them.įans of the "Might & Magic" franchise need to know that as tie-ins go, it's pretty tenuous. One of the things I liked about this game is how easy it was to pick up and learn. Beefy units up front, ranged units toward the back and that's all it takes. Completing a game only takes 10 to 15 minutes, in a "three losses and you're out" format.įor the most part, strategy is out the window as it's usually best to huddle all units together around a bonus-giving dragon. Acquire three units of the same type, and they'll merge into a stronger version of the unit.ĭespite the number of opponents increasing to 100 from the standard eight (in genre-leading auto-battler competitors "Team Fight Tactics," "Hearthstone Battlegrounds" and "Dota Underlords"), "Chess Royale" is actually much simplified. Players build their board as the game goes on, earning gold and experience each round that is used to expand the number of units on the board and draft new ones.Įach unit (sometimes called a hero or champion) also has various classes that give it synergy with other units of the same class, and getting enough of them on the board unlocks a bonus ability. Players fight each other in random one-vs.-one matches by placing drafted units onto a "chessboard," and when the round starts, the two teams of units fight one another automatically. If you're new to auto-battlers, a fan-generated genre that skyrocketed into popularity last year, they are tactical strategy games with drafting elements from card games. What sets “Chess Royale” apart is the nostalgic theme of “Might & Magic's” old-school fantasy RPG setting and the "royale" moniker, which judging by modern games now seems to mean "100 combatants, last man standing." The auto-battler genre is one that's still fairly new, and “Might & Magic: Chess Royale” is the latest entrant into an increasingly crowded field. Rating: Anyone 8+, cartoonish fantasy violence only
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